THE PLAYBOOK · HNZKBY
FreeCell: a guide for your next round
Start FreeCell by looking at the playing area and its controls. Build four suit foundations from ace to king. Check the relevant rule before repeating a move. Choose a comfortable screen position before beginning. Use the example below to understand a decision.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Practice beyond the first move
After a move, check what changed. Decide which rule explains the new state before acting again. Use the example to check your reasoning.
What you are aiming for
Build four suit foundations from ace to king. Keep that objective in view throughout the round. Keep the controls in easy reach.
A walkthrough of the rules
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
How to use the controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Contact us with the game and device if a control does not respond.
Learn from a sample situation
With two empty cells and no spare empty column, a group of at most three cards can move together. Focus on why the action is allowed, not only its outcome. Keep the game’s format in mind.
Keep this in mind
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A different version of the game may use a different rule. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Helpful answers for players
As a new player, what is the goal of FreeCell?
The key detail is this: Build four suit foundations from ace to king.
For a quick reminder, how do I control FreeCell?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For a quick reminder, what example helps explain FreeCell?
With two empty cells and no spare empty column, a group of at most three cards can move together.
For a quick reminder, what should I watch out for in FreeCell?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While reading the Guide, what format does FreeCell offer?
Here is the relevant explanation: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
When I return, which play mode does FreeCell use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.